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Episodes 22 - 24 SummariesA New BeginningAwesome summary and comments written by LKK. Thank you!
Episode opens with Mushra chained and hanging from the cliffs of truth as in Awakening except that this time he is not wearing his crown. A young human girl offers to rescue him. Her name is Binka. Unable to pull Mushra up by the chain, Binka uses a bazooka from her flying vehicle that looks like a turtle. Unlike Yakumo's reaction in Awakening, when Mushra announces that he wants revenge on the gang that turned him, Binka is enthusiastic and wants to come along.
1) For some reason, I expected new scenes for the opening and closing credits. There weren't any. *shrugs* Bear ClawsAwesome summary and comments written by LKK. Thank you!
The episode opens with Mushra and Binka traveling along a dirt road beside a forest. Initially, Binka is worried that more Kadrians will attack them before they find Sago. However, she is comforted when she remembers how Mushra defeated the first Kadrian they met. A flashback narrated by Binka shows scenes from A New Beginning: the centipede Kadrian attacking the town, Mushra fighting the centipede, Mushra having visions of Yakumo, and finally Mushra's transformation into Hyper Mushra. The flashback switches to a dream vision. A voice over by Yakumo tells Mushra that a meteor containing the leader of the Kadrians crashed into the earth. Before impact, a piece of the meteor broke off. This piece contained the jewels that allow Mushra and his friends to hyperform. Yakumo's narration is interrupted by a vision of shadowy Kadrian warriors attacking defenseless Enterrans. The male Kadrian from A New Beginning declares that Yakumo cheated them out of their destiny once, but when their leader Lanancuris is freed, their destiny will become reality. The female Kadrian reminds him that their plan will not succeed unless Yakumo and Mushrambo are destroyed first. To that end, the female plans to steal the jewels from Mushra, Sago, and Kutal before they realize the jewels' power. The female knows that Binka has the jewels and sends two Kadrian cards, Chiro and Kuro, to steal them. Mushra's dream sequence ends with a vision of Yakumo beginning him to remember. After Binka wakes up Mushra, she reminds him that they are looking for Sago in order to give him his jewel. Binka explains that the three jewels are what allow Mushra, Sago, and Kutal to hyperform and to combine together into Mushrambo so that they can fight the Kadrian forces. Mushra is reluctant to tackle such a foe; however, after a tearful chastising from Binka, Mushra agrees to save the planet. In their imaginations, Mushra and Binka sees Mushra receiving accolades and flower petals from Binka and Kutal. The vision passes. The duo discovers that Kutal is standing behind Binka. Since his pizzeria has been destroyed, Kutal thought he would tag along to see if he could help. Mushra wants Kutal to join since he can cook. But Binka refuses to let the "homely short-legged tub of lard" travel with them. Binka rides off in the turtlemobile while Mushra tries to console Kutal who is about to be left behind. Mushra and Binka reach a town by nightfall, still looking for Sago. Mushra leads them to a casino, believing that Sago is likely to be inside if he isn't broke already. Binka is shocked. "This hero likes to gamble?" Mushra corrects her. "He likes to win." Sago is inside the casino, winning at the craps table. Mushra grabs his attention, and the trio retreats to a bar where Sago's large pile of money and pearls is helping to pay for his drinks. After listening to Binka's story, Sago concludes that she's hallucinating. Mushra is inclined to agree with him until Binka pinches his buttock with a pair of pliers. Having decided that money is Sago's weakness, Binka offers him the blue jewel and promises to give him more if Sago agrees to join them. Sago refuses; he's satisfied with his current stash. Dejected, Binka leaves the casino alone. Mushra has decided to stay behind and gamble with his friend. Sitting on the sidewalk curb outside the casino, Binka doubts that Mushra and Sago are truly the chosen Enterrans. They don't seem very interested in saving the world. A ball rolls up and distracts her. In the middle of the street, two cute cat-like furry creatures pop up from behind a second ball and ask Binka to roll the first one back to them. The creatures introduce themselves. The black one is name Kuro; the white one is named Chiro. Delighted to be with someone again, Binka thinks they should become friends and play together. Later that night, Binka offers Chiro and Kuro some milk at the campsite she has established in the forest outside of town. She wonders if Chiro and Kuro can help her save the world since Mushra and Sago don't want to help out. Sago has a problem with responsibility, according to Binka, and Mushra is surprisingly late to come back to the camp. Lost in thoughts of Yakumo, Binka fails to see two large panther-like creatures rising up behind her. One creature is black; one is white. The white creature swipes its paw at Binka. At that moment, Mushra and Sago run up. Mushra attacks the white one with his pole, while Sago cuts the black one's forearm with his razor boomerang. The creatures withdraw and disappear. For the first time since they're arrival, Binka notices that Mushra and Sago are missing some of the clothing they wore earlier. Sago's cape is gone. Parts of Mushra's orange armor are missing along with his shoes. According to them, they lost the clothes gambling. Binka grows angry but is waylaid by Chiro and Kuro's return. Mushra asks Binka for Sago's jewel. The guys plan to sell it to get seed money to spend at the casino. Binka uses her bazooka to show them what she thinks of that plan. The next day, the trio along with Chiro and Kuro are back in town. The guys have retrieved their clothes somehow. Chastened, they promise Binka that they will not gamble again and that they will find Kutal. In a playful mood, Chiro jumps on Mushra's head. It reaches down towards the Crown of Kora but its hand is zapped away by the jewel. Angry, Chiro jumps back into the turtlemobile. As the gang walks out of sight, Kuro's forearm shows a wound in the same place as the cut Sago's blade made in the black panther's arm the night before. Once the group is out of earshot, Kutal pops up from a trashcan where he was hiding and wonders why they are looking for him when he's right beside them. After finishing lunch at their forest campsite, Mushra asks Binka what they should do next. Find the real Kutal and then form Mushrambo, she answers. Sago objects. He doesn't intend to join the group permanently. To say thank you for getting his clothes back, he'll act as a bodyguard for a while but that's all. While Mushra appeals to Sago's sense of adventure to convince him to stay, Chiro and Kuro steal Binka's knapsack where the other jewels are kept. Kutal sneaks up to the campsite to listen but is overwhelmed by the delicious smell of lunch. He falls into the campsite, unknowingly stopping Chiro and Kuro and saving the jewels. Binka sends Kutal away again because, according to her, no real hero would try to steal food. That afternoon, Binka and the others search throughout the town looking for the "real" Kutal to no avail. The group has returned to the forest for supper and a night's rest. After Binka collects the dishes, Chiro and Kuro ask her to play with them, suggesting that they play hide and seek. From his sleeping pad, Sago watches the three go play while Mushra sleeps on the pad next to him. Sago wonders to himself if they could really save the world and how they're supposed to form this mysterious Mushrambo Binka keeps talking about. He rolls over to ask Mushra only to find him missing. Mushra has collected the kitchen utensils into a large sack and intends to sell them in the town for gambling money. While Mushra sneaks towards the town, Chiro and Kuro sneak farther into the forest, dragging Binka's knapsack behind them. Binka and her bazooka stop Mushra in his track. From the bushes, Kutal watches as Mushra is blasted backwards landing on Chiro and Kuro, unknowingly saving the jewels again. Back at the Kadrians' lair, the female Kadrian is furious with a panda-like creature's attempt steal the jewels. The male Kadrian is amused at the creature's failure; the female is not and orders Chiro and Kuro to get the jewels. After breakfast the next morning, Sago announces that he will be leaving soon, to Binka and Mushra's dismay. Mushra notices that Chiro and Kuro are missing. Binka calls for them. They jump from the bamboo reeds on the forest's edge and bite Binka. Chiro demands the jewels, and then both transform into the panther creatures from before. While Mushra attacks, Sago herds Binka to safety but bamboo suddenly grows from the ground blocking their way. More bamboo grows under Mushra, lifting him towards the panthers' claws. Hanging unto a vine, Kutal swings into view and rescues Mushra from the bamboo. However, the vine can't hold their combined weight. It breaks, and the two tumble to the ground. Kutal had wanted to show that he was one of the chosen Enterrans and hoped his actions would prove to them that he was. The panther creatures find the thought of the three -- Mushra, Sago, and Kutal -- being the source of Mushrambo a hilarious idea. Distracted, they almost miss Binka flying towards them in the turtlemobile. They notice her at the last moment, though. The black panther grabs her and opens the knapsack on her back. He wants the jewels and won't let a little thing like Binka's friendship earlier stop him. Mushra and Sago are furious at the panther's treatment of Binka. Mushra: "Now you've got me mad." Sago: "Me, too. We'll see who pays." At Sago's words, one of the jewels floats into the air and splits into three pieces. Just after Mushra begins to hyperform, the jewels come together on Sago's helmet. He too hyperforms. Mushra knocks Binka from the black panther's claw and she falls on top of Kutal. Prepared for battle, Mushra and Sago watch as the two panthers fuse their Kadrian cards and transform into a large -- and not very menacing -- panda. Embarrassed by its form, the Kadrian transforms again into a fox / jaguar type creature. Mushra attacks but the fox creature disappears before he can hit it. The fox creature reappears and disappears in several locations, playing a cat-and-mouse game with Mushra and Sago. To complicate matters, large bamboo shoots unexpectedly grow up further confusing the duo. Eventually the bamboo shoots trap the two in a makeshift cage. Sago hears the fox moving through the bamboo and is able to jump aside just before the fox strikes but Mushra is not so fortunate. He is knocked aside into an even tighter bamboo trap. Sago's blade prevents the fox from finishing off Mushra. However, a fuselage of bamboo shoots distracts Sago enough that the fox is able to pin him to the ground. In despair, Binka begs Kutal to do something. Kutal: "I'm afraid I'm not strong enough." Those are the words the third jewel has been waiting for. It rises from Binka's knapsack and attaches itself to Kutal. He hyperforms. Binka is overawed. Kutal splits the ground from beneath the fox's paws. As the ground cracks, the bamboo shoots of Mushra's trap fall apart. A water blast from Sago followed by a fire blast from Mushra finally finish the fox. It is reduced to the original cards, which burn up and disappear. For the first time, Binka truly understands the power the trio possesses. That night, the trio -- back in their normal forms -- is outside the casino again. Intending to use the jewels for gambling money, they discover that the jewels cannot be removed. A bazooka-carrying Binka who offers them several blasting reminders of their promise not to gamble any more interrupts their efforts. The episode ends with a vision of Yakumo begging Mushra to remember Shinzo. Comments
1) The male and female Kadrians clearly appear for the first time in this episode. They address each other by name in their first scene. But I can't figure out what they call each other. The Nightmare Dream CenterAwesome summary and comments written by LKK. Thank you!
The episode opens with Mushra, Binka, Sago, and Kutal traveling in their vehicles. Binka winces as the guys argue about whom should get to eat a fruit they found. Listening to them, Binka begins to doubt once again that they are the three who combine to form Mushrambo. Her doubts prompt a memory of Yakumo and her in a lush garden. Yakumo tells Binka that she must believe that Mushrambo exists and is their only hope. Find Mushra, Sago, and Kutal, she begs the young girl. If Lanancuras' subjects succeed in releasing him from the meteor prison, Enterra will be doomed unless Binka and Yakumo can find Mushrambo. Later, the travelers have entered a small Enterran village. As Mushra, Sago, and Kutal drink from a water fountain, the village elder welcomes them and encourages them to drink as much water with them as they want. The villagers also have food to share with the travelers. The guys happily overindulge themselves in the villagers' hospitality. At the Kadrians' lair, the male Kadrian, Eilis, is upset that the Enterrans now have their crystals and are heading for Shinzo and could possibly become Mushrambo again. Eilis swears he will do whatever is necessary to prevent Mushrambo's return. Eilis reminds the female Kadrian of the history the Kadrians' arrival on Enterra. Five hundred years ago, the Guardians of Light encased the Kadrian leader, Lanancuras , in a meteor. However, pieces of the Guardians energy broke off the meteor and were absorbed by Yakumo and Mushrambo. Now, Yakumo is growing weak. Eilis vows that Lanancuras will rise from his prison to rule Enterra. The female Kadrian remembers their history as well. For eons, the Kadrians drifted in space; their life force trapped within the meteor that destroyed their home world. When the meteor collided with Enterra, the explosion released two fragments of the Guardian's power. The infant Yakumo's body absorbed one piece. The Enterran Mushrambo's body absorbed the other. Mushrambo could have been a powerful ally of the Kadrians and could have helped them conquer Enterra. Eilis reminds the female Kadrian that because of Yakumo's interference Mushrambo became her guardian and Enterra's greatest warrior instead. Now, Mushrambo's energy has been divided among Mushra, Sago, and Kutal who do not yet know they can use the crystals to reform as Mushrambo. Yakumo could tell them how though. So Eilis will make certain that they never reach her. At the same time, Yakumo is kneeling among the ruins of an ancient city. A golden light surrounds her as she prays to Mushra, Sago, and Kutal asking them to hurry because she needs their help. Seemingly aware of Yakumo's prayers, the female Kadrian smirks that Yakumo is using up her power and growing weaker. Soon Lanancuras will be able to escape the meteor as they have done. When he escapes, Yakumo will not be able to stop him without Mushrambo's help. In order for Mushrambo to help, the Enterrans must reach the ruins of Shinzo. Eilis again vows that the guys will not reach Shinzo. He plans to make sure the trio will never be together again. Mushra is the key to forming Mushrambo, according to Eilis. When in hyperform, Mushra can absorb the others energies. Therefore, Eilis is going to make sure Mushra never sees his friends again. With that promise, Eilis flies off to carry out his plan. The female remains behind admiring Eilis's ruthlessness. It's so intense that it makes her almost feel sorry for the Enterrans. After lunching at the village, the travelers have returned to their journey. Unfortunately, the guys stuffed themselves silly and now only want to rest. Binka says she's tired of hearing them complain and won't let them stop because Yakumo said that they have to hurry. They need to reach Shinzo in time to stop the Kadrians. Mushra doesn't see the urgency. The trio defeated the Kadrians before, and they'll do it again when necessary. Sago suggests stopping at a nearby place he knows that has nice rooms, a pool with a waterfall, and possibly a card game. Kutal and Mushra think this is a great idea. The mention of gambling infuriates Binka. She threatens the three with her bazooka. Suddenly the guys find the idea much less appealing. None notice a white light streaking over their heads towards the village. The village erupts in loud explosion. Startled, the gang heads back to the village to investigate. Inside the village square, the four see nothing but destruction. All the buildings are destroyed. All the villagers have been carded including the children. Mushra picks up the village elder's card only to have it crumble to pieces in his hand. The Enterrans are horrified at the loss. Who would have done such a thing? The Kadrians, to try and scare us, answers an unnerved Binka. The guys try to reassure her, but it's clear she's very upset at the devastation. The four bed down for the night inside a ruined house. The afternoon's events are still heavy on their minds. Mushra begins to fight Kadrians in his sleep. Tossing and turning, punching out dream Kadrians, he wakes up Sago who's sleeping next to him. Trying to get back to sleep, Sago overhears Binka muttering in her sleep. Curled up against the far side of Kutal, Binka is having a nightmare about the village and what might happen if the Kadrians are not stopped. Concerned, Sago is about to wake her when Kutal stops him. Kutal thinks Binka would be ashamed if she knew they knew how scared she was. The next day, a very tired and depressed set of travelers set out again heading for a mountainous area of tall cliffs and deep canyons. Kutal tries to cheer up Binka by making funny faces at her. Sago performs a little trick turning water vapor into shapes that look like roses. But neither effort succeeds. A passing plane drops leaflets on the group. The leaflets offer coupons for free admissions to an amusement park called The Shinzo Dream Center that promises to make dreams reality through the latest holographic technology. Mushra heads off to have some fun at the park. Binka calls him back, but Kutal and Sago convince her that a few hours of fun might take their minds off of more unpleasant things and that they might sleep better afterwards. The idea of no more nightmares convinces her to go along. From a cliff top, Eilis watches them head for his trap -- the Dream Center. He'll let them enjoy themselves and relax. Until they feel safe and unaware, that is. The tall wooden gate to the Dream Center opens to reveal a Disneyland-like amusement park. The four rush from ride to ride, enjoying themselves. They end up in a room that projects different styles of fancy dress on them. Mushra, embarrassed by his sailor girl outfit, jumps off the holographic projector and walks away. Unknown to Mushra, a silver blob rises up behind him and solidifies into a wall separating him from the others. Binka notices his absence and grows concerned. Meanwhile, Mushra has found himself in a dark hallway. He calls for his friends, but when he gets no answer, he decides not to worry. He'll meet up with them again. Another wall rises up behind him further separating him from the others. Once again outdoors, Binka is worried that they haven't found Mushra. Sago convinces her that no harm could come to him in an amusement park. Kutal notices a sign saying a special exhibit is inside, and they head for the building. Inside, they find a globe of Enterra. The exhibit instructions say that by touching a place on the globe, what is happening right now at that place will be holographically displayed to them. Binka tries a south sea island location. The hologram is so convincing; Kutal can smell the scents. Sago tries another location. This time, the three see city skyscrapers burning and scenes of mass destruction everywhere. Citizens are running helter-skelter from flying creatures that maim and kill. Binka is convinced the creatures are Kadrians. Terrified, she runs outside. The others follow. As soon as the three are outside, they discover that the park has changed. The buildings are depilated. The sidewalks overgrown with weeds. Nothing is as it was. A wider view shows that the ruins are on the plateau of a small peninsula that juts into the curving arc of a large and deep Niagara Falls-sized waterfall. Kutal is the first of the three to realize what has happened. They have fallen into a Kadrian trap intended to capture Mushra and separate him from the others. In his wanderings, Mushra has found a hall of mirrors and is making faces at himself and practicing his martial arts moves. Hearing a slight noise, he suspects he's not alone; he orders whoever is there to show himself. Eilis speaks to him, taunting him. The Kadrian surprises Mushra by appearing from out of one of the mirrors. Mushra destroys the mirror trying to fight back. Eilis attacks again, hitting Mushra hard from behind. Despite this, Mushra refuses to give up. The Kadrian is pleased. Outside, the others have been searching for Mushra and calling out for him to answer. They finally conclude that he must be some place where he can't hear them. Inside Mushra continues to fight Eilis, but it's a losing battle. Still he refuses to surrender. Mushra thinks he finally has the upper hand when he thrusts his javelin into the Kadrian's chest. But Eilis is unharmed. Kadrians are shape-shifters, he explains, able to instantly configure their life force to avoid injury or inflict it on others. His body dissolves into quicksilver; the quicksilver twists and turns, freeing the javelin. Eilis turns the javelin back on Mushra. Fed up, Mushra begins to hyperform. However, Eilis punches him in mid-transformation. The force of the blow throws Mushra backward through several walls including the outside concrete wall. Hurt and dazed, Mushra vows to keep fighting, to never surrender, but the fight has been too much for him. He passes out from exhaustion and pain. Eilis is ready to kill Mushra when a blur of color followed by a flash of light stops him. Standing at the bottom of the steps to the building are Kutal and Sago in hyperform. Binka is a few feet behind them. Sago cradles the unconscious Mushra in his arms. Eilis proclaims that no one will leave unless they hand Mushra over to him. Kutal attacks. Just before he reaches Eilis, the Kadrian dissolves into nothing and then reappears for a massive blow to Kutal's chin that throws the Hyperenterran back to Sago and Binka. Eilis dissolves into different quicksilver forms again and again attacking the others. After the second attack, Sago realizes that Kadrians must be shape-shifters and that the quicksilver is their true form. Sago hands Mushra to Kutal and summons the Aqua Dragon to face the quicksilver. Eilis dives into the dragon's head, turns the dragon to quicksilver, and viciously attacks Sago with his own creation. Bruised and bloodied, Sago realizes the Kadrian is too powerful for them to defeat. Kutal suggests they find a way to escape. Hearing their plans, Eilis dissolves again. This time the quicksilver melts to the ground, covering everything in the moving silver's path. Binka, Sago, and Kutal, carrying Mushra, flee. Kutal tries to stop the quicksilver by carving several deep trenches in its way. But the silver quickly tops the trenches and pursues them again. Reach the plateau cliffs, Sago grabs Binka and flies off the edge. Kutal uproots a mature tree. Tree and Mushra in hand, Kutal follows Sago and Binka over the cliff. A water plume in the lake below hints at the Hyperenterrans' plans. Eilis reaches the cliff edge in time to hear the splash below. He dissolves into quicksilver once more, covering the plateau, the waterfall, and the lake below instantly killing every living thing in the water with the molten quicksilver. Looking for the Enterrans remains, he finds a silver clump. Removing the quicksilver, Eilis is surprised to discover a tree and not dead bodies. He's not angry at the trickery though. He rather enjoys the thought of continuing their game at later date. Safely hidden in a cave behind the waterfall, Binka, Sago, and Kutal -- both now back in normal form -- watch over the still unconscious Mushra. He's barely breathing, and Binka is very worried. Sago reassures her that Mushra will recover after some rest. Kutal has another concern. If all Kadrians are as powerful as the one they just fought, how will they be able to defeat them? Binka realizes only Mushrambo will be able to do so. While unconscious, Mushra has another vision of Yakumo. This time, she is comforting him, promising that he will feel better and his wounds will heal. She tells him that Sago and Kutal are the only hope Enterrans have of surviving. Mushra realizes this is because they help him form Mushrambo. Mushra promises Yakumo that he will get well quickly and won't let her down. The episode ends with Binka worrying that they need to get to Shinzo before Yakumo's strength runs out. Comments
1) The kittens don't seem to be a factor in this timeline. We haven't seen them since the initial episode, A New Beginning. |