Yes little Reaver thatís good. Now here is a peace of candy sit in the corner and put this on your head. *Hands Iron Reaver a dunce hat*Ö
Sorry Reaver I couldnít think of a good joke but then I saw your review and I had to do it. Your right though I am not a good teacher. I treat people like idiots or use simpler terms without realizing it. This is because of how my teachers taught me. They thought because I had (HAD is the key term) a horrible slur in my speech that I was an idiot. The funny thing is I was always at a reading level twice as high as my grade. You know maybe I should call those teachers and use some of my vast vocabulary to insult them.
Ok that was some info about me I shouldnít have bothered you with. Forget it and focus on the lesson. Oh and before I forget, I canít program anything better than DOS! So if I make a mistake about programming call me on it and Please tell me what it should be.
Medabots Anatomy 101
Lesson 4 of (???) The Mind
The medal of a medabot is the center of its entire being. Every thought, every action every memory and every thing about a medabot is stored there, run from there, or passes through the medal.
The medal is, at its most basic level, an incredible processor. But it isnít one large multiple purpose processor, it is divided in several processors that work independent of each other on various tasks with a master processor governing all of them. These separate processors are scattered throughout the golden area of the medal.
The first processor we will cover is the one that deals with sensors. This processor is near the bottom of the medal (the top or bottom is determined by the image on the medal.) this processor is reasonable for sorting the multitude of impulses from the impulse network into a single sensor log every tenth of a second and send this to the main bus board where it is routed back to the master processor for interpretation in the gilding program.
The second processor is the command processor, located to the right of the medal and is arguably the second largest processor. This processor is tied directly into the master processor and the gilding program. This processor is what sends out the function commands that make the equipment run and specify exactly what it is to do.
The third processor is the learning and interpretation processor, located near the top right of the medal. This medal takes the input from visual and audio sensors (and certain devices that provide other forms of these senses) and feeds the data into an interpretation program that decodes the data into recognizable sensations (sound or images). If the medabot has seen or experienced something before it will remember it if not the sensation is added to a memory log.
This interpretation program is tied into the long and short-term memory. It also has an analysis algorithm that compares sensations for similarities and differences. This is to provide identification between two objects that share similarities (humans, objects, and other medabots). I will note here briefly that a medabotís long-term memory is linear; I will cover this later in the lesson.
The interpretation program does not deal with touch or pain or temperature sensations these sensations are added to the long-term memory but are often irrelevant. The reason for this is that every kind of medapart has different levels of sensitivity in these senses, so if the medal is moved to another set of parts, or even just a change of a single part, the memory would be misleading. Vision and audio sensors have an adaptive storage log that measures how far above (or below) standard quality that the memory was recorded at.
The forth processor is the fighting processor, located at the top left of the medal. This processor is not very large but is built exactly to fit its purpose so it can run at incredible speeds. Since every type of medal is made for different skills the fighting processors are unique to every type.
When entering battle mode the learning/interpretation processor slows down to allow for rerouting of all possible power to the fighting processor. The fighting processor is tied into a fighting comprehension data module within the memories of the medabot. Every medal has basic skills (skills are dependent on the type of medal) preprogrammed into the memory of the medabot, these skills grow as the medabot learns and trains. A medabot has trouble learning in battle mode; often the medabot wonít learn anything from that battle until it is over. However medabots with enough skill can switch between battle and learning modes while in battle and thus learn as they fight.
A medabot doesnít need to learn from a battle as it is happening; in fact many medabots would confuse themselves if they tried. For this reason many medafighters train their medabots before entering battles, this way the medabot has more skills at the ready. Training is a good way for a medabot to refine its skills without actual combat. Because the medabot canít forget how to perform a learned skill (without medal damage or outside influence) their skill can only increase.
Commands are a great influence to a medabot in battle. If the medafighter didnít issue any commands the medabot would follow its programming Ďinstinctí. The medabotís instinct would be to follow a pattern of attacks or actions that resulted in victory against a similar foe. If the medabot has plenty of experience this would matter little because the program would have grown to the point that it calculated every action the foe made and change its plan of attack.
The fifth processor is the personality processor; this processor is located to the left of the medal. This processor is what decides what kind of personality the medabot will have. This is done at first by having a baseline of personality constructs in the medal. Medals made by the Medabot Corporation have fewer selections than ancient medals.
These personality traits range across a short spectrum when compared with humans but these are only the base foundations of the medabotís personality. After being first activated the medabot has nothing in the way of personality. During a period of time (this could be anywhere from a few seconds to a few days) the medabot scans its medafighter (the way they act the way they talk, ect) and narrows its selection down to any personality that should be compatible with the medafighter. From there the selection is almost random because anything in the environment could affect the selection.
For example if the medafighter was brash and had an over abundance of ego his medabot could chose from a personality that adored him or one that had an even bigger ego and a hot temper. Lets say the medabot was shown disrespect and then immediately entered a battle, chances are that the medabot would then choose the second choice (remind you of episode 1?)
From the initial baseline personality the medabot grows by absorbing personality traits from it environment, much like humans. Needless to say these possibilities are as vast as they would be to young humans and are likely never to be mapped out by anyone who would care and if they were they would be useless in only a few months.
The final processor is the master processor that governess all the other processors, located directly around the gem of the medal. This master processor works for the master intelligence program that governs over all other programs. The program takes all the data information from the meda-parts and medal and uses them all together within a self-observing-graphical-user-interface (SOGUI). The program works its own commands to manipulate its own GUI.
The SOGUI is the first success at artificial intelligence. The GUI is presented as if to a user but the GUI acts and reacts to situations that are chosen by the GUIís knowledge. Countless programs and algorithms run inside the SOGUI while it observes the results and changes the input and then acts on the commands given to it. All of the SOGUI runs under the consciousness of the medabot. To the medabot it sees and hears and feels whatever is around it or happening. The medabot isnít aware of the programs or algorithm that allows it to think and choose its own decisions, it just knows it can.
The only part of the SOGUI the medabot interacts with on a conscious level is the windows it summons. Every window serves a purpose or function for the SOGUI. The first window is the status window; often overlaid over the medabots vision or above it this provides health and energy bars or audio warnings of damage or errors.
The next window is the program screen where new programs can be installed or updated. This window is rarely used because of the low selection of new programs on the market. Warning! Do not use programs that where not made expressly for your medal or medaparts. Do not use untested programs or upgrades as they could cause severe damage to you medabot or medal.
The next window is the diagnostics and repair window. This window is where detailed repairs can be issued and rerouting of command lines chosen. As long as the medabot is still able to function at thirty percent of its capabilities it can repair any damage done to its parts or medal. The time that the repairs take is dependent on how much and how severe the damage is, available recourses, and how much capability the medabot still retains in both processing and physical ability.
Finally we come to or final topic for this lesson, memory. As I mentioned before a medabotís memory is linear meaning that when itís activated is placed before its tenth robattle. However its memory is Ďbridgedí meaning whenever it thinks back to an event in its memory a tag is placed that links back to that earlier memory. So the more a medabot thinks of an event the more it is likely to recall it. The less a medabot thinks of something the less tags are placed on the memory the more likely the medabot will forget.
When searching its memory the medabot will unconsciously check the most recent tags in its memory. If the tags donít match what it is searching for they will begin at the most recent memory and work back until coming upon the memory or until they give up the search.
Short-term memories are placed in a buffer on the main bus board near the medal, these memories are transferred into the medal before ejection or recharge mode or every set of designated time (most medabots have the transfer set for every few hours). These memories are not linear because they are often shuffled around as the medabot lives them. The short-term memories are given a time tag for when it occurred so that it can be put in the proper order in the long-term memory upon transfer.
Short term memories have no Ďbridgeí tags and because of this planning to remember something that happened a few moment ago and then not thinking of it again for a while could lead to it being forgotten easily.
Long-term memory is stored inside the gem of the medal along with a fleck of uranium for power. The uranium is the power source of the medal, primarily for keeping the memories alive but also for powering the base level of the medabotís impulse network. Rumors say that rare medals use something other than uranium but these rumors have never been proven or disproved by science.
Ok class how are you feeling about his lesson?
I didnít really like it I used far too much guess work but like I say programming is not my best field. On the physical aspect of it, it looks fairly sound. At least it does to me. I have limited experience with processors but the principle behind this should work, if I described it properly.
The next lessons are going to be about head medaparts, devices within them and the effects they have.
Say thanks to my proof reader- Corona89
Comments and/or reviews are appreciated at Fanwork Feedback....it only takes a minute ^_^ !